;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "Battle of France 1944" scenario 10/9/2011
;   Allies advantage 	
;	
;   Cosmic Principles
;
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
20      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
12      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Early Radar System, 8,-2,  SE,  nil, 1, 2    ; AFl 0  (SAM (Radar Station))
Weapons Design,	    8,-2,  RR,  nil, 2, 1    ; Alp 1  (Library, University)
Armored Engineer,   0, 0,  Dem, nil, 1, 1    ; Amp 2  (Churchill AVRE, POA-CWS)
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ast 3  ***NOT USED***
Not Used,	    0, 0,  no,  no,  1, 1    ; Ato 4  ***NOT USED***
Not Used,  	    0, 0,  no,  no,  1, 1    ; Aut 5  ***NOT USED***
Not Used,     	    0, 0,  no,  no,  1, 1    ; Ban 6  ***NOT USED***
Rail Transport,     0, 0,  RR,  nil, 2, 3    ; Bri 7  (Marketplace)
US Armored,	    8,-2,  Min, nil, 1, 1    ; Bro 8  (M4A1Sherman, M4A1Sherman, M5 Stuart, M18 TD, M7 Priest, M12 GMC)
Printing Press,     0, 0,  nil, nil, 2, 2    ; Cer 9  (Newspaper)
Not Used,	    0, 0,  no,  no,  1, 1    ; Che 10 ***NOT USED***
US Army,	    8,-2,  Min, nil, 3, 0    ; Chi 11 (G.I. Regular, G.I. Veteran, Armored Infantry, 57mm AT Gun)
Not Used,    	    0, 0,  no,  no,  1, 1    ; CoL 12 ***NOT USED***
Panzer Gruppe West, 0, 0,  Hor, nil, 1, 1    ; CA  13 (Pzkw V, Pzkw IV, Stug III, Wespe, Pz Grenadiers)
Not Used,  	    0, 0,  no,  no,  1, 1    ; Cmb 14 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Cmn 15 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Cmp 16 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Csc 17 ***NOT USED***
Civil Defense,      0, 0,  SE,  nil, 1, 2    ; Cst 18 (City Walls(AT Defenses))
Not Used,    	    0, 0,  no,  no,  1, 1    ; Cor 19 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Cur 20 ***NOT USED***
SHAEF,	            0, 0,  no,  no,  3, 0    ; Dem 21 (Recon Unit, Truck)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Eco 22 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; E1  23 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; E2  24 ***NOT USED***
Ammunition,         6,-2,  SE,  nil, 1, 3    ; Eng 25 (105mm Shell, 155mm Shell, 240mm Shell)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Env 26 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Esp 27 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Exp 28 ***NOT USED***
1st French Army,    6,-2,  Min, nil, 3, 0    ; Feu 29 (French Infantry, French Alpine, French Sherman, Partisans)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Fli 30 ***NOT USED***
Fascism, 	    0, 0,  Gen, nil, 0, 3    ; Fun 31 
Not Used,    	    0, 0,  no,  no,  1, 1    ; FP  32 ***NOT USED***
Not Used,	    8,-2,  no,  no,  3, 3    ; Gen 33 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Gue 34 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Gun 35 ***NOT USED***
OB WEST,	    8,-2,  Gen, nil, 3, 3    ; Hor 36 
OKW,    	    0, 0,  no,  no,  1, 1    ; Ind 37 
Not Used,    	    0, 0,  no,  no,  1, 1    ; Inv 38 ***NOT USED***
USAAF,		    6,-2,  Dem, nil, 1, 2    ; Iro 39 (B-25 Mitchell, P-47 Thunderbolt, P-51 Mustang, P-40 Warhawk)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Lab 40 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Las 41 ***NOT USED***
21st Army Group,    2,-2,  Dem, nil, 3, 1    ; Ldr 42 
Not Used,    	    0, 0,  no,  no,  1, 1    ; Lit 43 ***NOT USED***
1st Canadian Army,  6,-2,  Ldr, nil, 3, 1    ; Too 44 (Cdn Infantry, Cdn Sherman)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Mag 45 ***NOT USED***
Shipbuilding,	    0, 0,  RR,  nil, 1, 4    ; Map 46 (Fishing Fleet)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Mas 47 ***NOT USED***
Mass Production,    8,-2,  Tra, nil, 2, 3    ; MP  48 (Factories)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Mat 49 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Med 50 ***NOT USED***
Coastal Defence,    6,-2,  Nav, nil, 1, 4    ; Met 51 (Blockhaus, 155mm Naval Batt., 240mm Naval Batt.)
12th Army Group,    8,-2,  Dem, nil, 3, 0    ; Min 52 
Not Used,     	    0, 0,  no,  no,  1, 1    ; Mob 53 ***NOT USED***
Not Used, 	    0, 0,  no,  no,  1, 1    ; Mon 54 ***NOT USED*** 
War Office,   	    0, 0,  nil, nil, 2, 2    ; MT  55 (Cathedral(Propaganda Office))
Mass Media, 	    4,-2,  Cer, nil, 2, 2    ; Mys 56 (Temple(Newspaper)) >> Increases effect of Newspaper by 1 <<
Kriesgmarine,       4,-2,  Gen, nil, 1, 4    ; Nav 57 (U-Boat, Torpedo Boat)
Not Used,    	    0, 0,  no,  no,  1, 1    ; NF  56 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; NP  59 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Phi 60 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Phy 61 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Pla 62 ***NOT USED***
Impossible Tech,    0, 0,  no,  no,  1, 0    ; Plu 63 ***NOT USED***
Special Operations, 6,-2,  Dem, nil, 1, 0    ; PT  64 (Commandos, Rangers, Airborne, Paratroopers)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Pot 65 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Rad 66 ***NOT USED***
Industrialism, 	    0, 0,  nil, nil, 2, 3    ; RR  67 (Capitalization)
RAF,	 	    6,-2,  Dem, nil, 1, 2    ; Rec 68 (Avro Lancaster, Typhoon, Spitfire IX)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Ref 69 ***NOT USED***
War Rationing, 	    4,-2,  Mys, nil, 2, 2    ; Rfg 70 (Supermarket(Caning Factory))
Not Used,    	    0, 0,  no,  no,  1, 1    ; Rep 71 ***NOT USED***
2nd British Army,   6,-2,  Ldr, nil, 3, 1    ; Rob 72 (Brit. Regular, Brit. Veteran, 17-Pdr AT Gun, 25-Pdr Gun, 5.5inch Gun)
Vergeltungswaffen,  8,-2,  Sth, nil, 1, 3    ; Roc 73 (V1 Missile, V2 Rocket)
Not Used,    	    0, 0,  no,  no,  1, 1    ; San 74 ***NOT USED***
Naval Task Force,   0, 0,  Dem, nil, 1, 4    ; Sea 75 (Battleship, Cruiser, Destroyer, Freighter, LST)
Not Used,    	    0, 0,  no,  no,  1, 1    ; SFl 76 ***NOT USED***
Luftwaffe, 	    6,-2,  Gen, nil, 1, 2    ; Sth 77 (Junkers-88, Me-190 Focklewolf, Me-109, Flak 88mm, AA Flak, Fallschirmjger)
World War II,       0, 0,  Plu, nil, 1, 0    ; SE  78 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Stl 79 ***NOT USED***
British Armored,    8,-2,  Ldr, nil, 1, 1    ; Sup 80 (Churchill VIII, Cromwell, Sherman VC, Lorried Infantry, Sexton)
Waffen-SS,	    8,-2,  Hor, nil, 1, 0    ; Tac 81 (Tiger I, Panther, JgdPz IV/48, SS PZ Grenadiers, Hummel)
Conditioning,  	    0, 0,  MT,  nil, 2, 2    ; The 82 
Not Used,    	    0, 0,  no,  no,  1, 1    ; ToG 83 ***NOT USED***
Commerce,	    0, 0,  RR,  nil, 2, 0    ; Tra 84 (Bank)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Uni 85 ***NOT USED***
Heeresgruppe,       4,-2,  Hor, nil, 3, 3    ; War 86 (Static Division, Wehrmacht, Volksgrenadier, 105mm Artillery, 155mm Artillery)
Not Used,    	    0, 0,  no,  no,  1, 1    ; Whe 87 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; Wri 88 ***NOT USED***
Battle Plan,  	    0, 0,  The, nil, 2, 0    ; ... 89 (Future Tech)
German Battle 1,    0, 0,  Gen, nil, 1, 1    ; U1  90 ***NOT USED***
German Battle 2,    0, 0,  U1,  nil, 1, 1    ; U2  91 ***NOT USED***
German Battle 3,    0, 0,  U2,  nil, 1, 1    ; U3  92 ***NOT USED***
Allied Plan 1, 	    0, 0,  Dem, nil, 1, 1    ; X1  93 ***NOT USED***
Allied Plan 2, 	    0, 0,  X1,  nil, 1, 1    ; X2  94 ***NOT USED***
Allied Plan 3, 	    0, 0,  X2,  nil, 1, 1    ; X3  95 ***NOT USED***
Logistics,    	    0, 0,  Dem, nil, 2, 3    ; X4  96 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; X5  97 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; X6  98 ***NOT USED***
Not Used,    	    0, 0,  no,  no,  1, 1    ; X7  99 ***NOT USED***


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  10, 0,    no,  ***NOT USED*** (Only at set up)
Supply Base,              4,  1,    X4,  (Only Allies)
---Granary---,	          6,  1,    no,  ***NOT USED***
Newspaper,                4,  1,    Cer,
Rail Station,             8,  1,    Bri,
Design Bureau,            8,  1,    no,  ***NOT USED*** (Only at set up)
Courthouse,               8,  1,    no,  ***NOT USED*** (Only at set up)
Anti-Tank Defenses,       8,  0,    Cst, (Only Allies after capture of Bruxelles)
Aqueduct,                 8,  2,    no,  ***NOT USED*** (Only at set up)
Bank,                     12, 3,    no,  ***NOT USED*** (Only at set up)
Propaganda Office,        12, 3,    no,
University,               16, 3,    no,  ***NOT USED*** (Only at set up)
---Mass Transit---,       16, 4,    no,  ***NOT USED***
Sports Arena,             10, 4,    no,
Factory,                  20, 4,    no,  ***NOT USED*** (Only at set up)
---Ammunition Plant---,   32, 6,    no,  ***NOT USED***
---SDI Defense---,        20, 4,    no,  ***NOT USED***
Refugee Camp,   	  20,50,    no,  ***NOT USED***
Power Plant,  		  16, 5,    no,  ***NOT USED***
---Hydro Plant---,        24, 4,    no,  ***NOT USED*** (Only at set up)
---Nuclear Plant---,      16, 2,    no,  ***NOT USED***
---War Bond Drive---,     16, 4,    no,  ***NOT USED***
Sewer System,             12, 2,    no,  ***NOT USED*** (Only at set up)
Industrial Farming,       8,  3,    no,  ***NOT USED*** (Only at set up)
---Oil Refinery---,       24, 5,    no,  ***NOT USED***
---Research Lab---,       16, 3,    no,  ***NOT USED***
Radar Station,            10, 2,    AFl, ***NOT USED*** (Only at set up)
Coastal Batteries,        8,  1,    no,  ***NOT USED*** (Only at set up)
---Solar Plant---,        32, 4,    no,  ***NOT USED***
Fishing Fleet,            6,  1,    no,  ***NOT USED*** (Only at set up)
Shipping Yard,            16, 3,    no,  ***NOT USED*** (Only at set up)
Air Force Base,           16, 3,    no,  ***NOT USED*** (Only at set up)
Police Station,           6,  2,    no,  ***NOT USED*** (Only at set up)
Naval Base,               8,  3,    no,  ***NOT USED*** (Only at set up)
---Transporter---,        0,  0,    no,  ***NOT USED***
---SS Structural---,      8,  0,    no,  ***NOT USED***
---SS Component---,       16, 0,    no,  ***NOT USED***
---SS Module---,          32, 0,    no,  ***NOT USED***
(Capitalization),         60, 0,    RR,
America's Heartland,      20, 0,    no,  ***NOT USED***
Nazi Party 1933,          20, 0,    Fun, ***Germany = Mnchen ***
Wall Street,   		  20, 0,    no,  ***NOT USED***
Dutch East Indies Oil,    20, 0,    no,  ***NOT USED***
Transoceanic Cable,	  30, 0,    no,  ***NOT USED***
Hitler Youth Movement,    30, 0,    Fun, ***Germany = Nrnberg ***
Atlantic Wall,            30, 0,    Cst, ***Germany = Dusseldorf***
Samurai Code,             30, 0,    no,  ***NOT USED***
Detroit Motor City,       30, 0,    no,  ***NOT USED***
Vatican,                  20, 0,    no,  ***NOT USED*** 
BBC World Services,       40, 0,    Mys, ***Allies = London (SW) ***
Rumanian Oil Fields,      30, 0,    no,  ***NOT USED***
Royal Navy,               40, 0,    no,  ***NOT USED***
Westminster,     	  30, 0,    MT,  ***Allies = London (NE) ***
Berlin-Rome Pact 1937,    40, 0,    no,  ***NOT USED***
Winston Churchill,	  40, 0,    MT,  ***Allies = London (NE) ***
Fermi's Research Lab,     40, 0,    no,  ***NOT USED***
Department of Commerce,   40, 0,    no,  ***NOT USED***
Waffen-SS,                40, 0,    no,  ***NOT USED***
Statue of Liberty,        40, 0,    no,  ***NOT USED***
Arc de Triomphe,          30, 0,    RR,  ***Germany = Paris (E) ***
Arsenal of Democracy,     60, 0,    RR,  ***Allies = Southampton ***
Hoover Dam,               60, 0,    no,  ***NOT USED***
Manhattan Project,        60, 0,    no,  ***NOT USED***
Kremlin,                  60, 0,    no,  ***NOT USED***
Apollo Program,           60, 0,    no,  ***NOT USED***
Peenemnde Complex,       60, 0,    no,  ***NOT USED***
SOE,			  60, 0,    PT,  ***Allies = London (SW) *** 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland    (Pyramids)
nil,        ;Nazi Party 1933 	    (Hanging Gardens)
nil,        ;Wall Street	    (Colossus)
nil,	    ;Dutch East Indies Oil  (Lighthouse)
nil,        ;Transoceanic Cable     (Great Library)  
nil,        ;Hitler Youth Movement  (Oracle)
nil,        ;Atlantic Wall 	    (Great Wall)
nil,        ;Samurai Code 	    (Sun Tzu's War Academy)
nil,	    ;Detroit Motor City	    (King Richard's Crusade)
nil,	    ;Vatican 		    (Marco Polo's Embassy) 
nil,        ;BBC World Services     (Michelangelo) 
nil,        ;Rumanian Oil Fields    (Copernicus)
nil,        ;Royal Navy 	    (Magellan)
nil,        ;Westminster            (Shakespeare)
nil,        ;Berlin-Rome Pact 1937  (Da Vinci's Workshop) 
nil,        ;Winston Churchill	    (Bach)
nil,        ;Fermi's Research Lab   (Newton)
nil,        ;Department of Commerce (Smith's Trading Co.)
nil,        ;Waffen-SS 		    (Darwin)         
nil,        ;Statue of Liberty      (Statue of Liberty)
Bri,        ;Arc de Triomphe 	    (Eiffel Tower) *** OBSOLETE ***
nil,        ;Arsenal of Democracy   (Women's Suffrage)
nil,        ;Hoover Dam 	    (Hoover Dam)
nil,        ;Manhattan Project      (Manhattan Project)
nil,        ;Kremlin 		    (United Nations) 
nil,        ;Apollo Program 	    (Apollo)
nil,        ;Peenemnde Complex     (SETI)
nil,        ;SOE		    (Cure for Cancer)


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Blockhaus,         nil, 0,  0.,0, 0a,13d,  4h,2f,  5,0,  1, Met, 010010000000001
240mm Battery, 	   nil, 0,  0.,0, 0a,15d,  5h,2f,  8,0,  1, Met, 110010010000001
Brit. Regular,     nil, 0,  2.,0,  6a,4d,  2h,1f,  4,0,  0, Rob, 000000001000000
Brit. Veteran,     nil, 0,  2.,0,  7a,5d,  2h,1f,  5,0,  0, Rob, 000000001000100
Airborne,	   nil, 0,  1.,0,  9a,6d,  2h,1f,  7,0,  0, PT,  000000101000000 
Commandos,         nil, 0,  1.,0,  9a,6d,  2h,1f,  9,0,  0, PT,  000001001000100
Fallschirmjger,   nil, 0,  1.,0,  9a,6d,  2h,1f,  7,0,  0, Sth, 000000001000000
Volksgrenadier,    nil, 0,  1.,0, 12a,2d,  2h,2f,  7,0,  0, War, 000010001000000
Static Division,   nil, 0,  0.,0,  0a,7d,  2h,1f,  3,0,  1, War, 000000000000000
Pontoon Bridge,    nil, 2,  0.,0,  0a,6d,  4h,1f,  6,5,  4, Sea, 010000000000000
Allied Infantry,   nil, 0,  2.,0,  9a,5d,  2h,1f,  5,0,  0, Too, 000000001000100
U.S. Regular,      nil, 0,  2.,0,  7a,2d,  2h,1f,  3,0,  1, Chi, 000000001000000
U.S. Veteran,      nil, 0,  2.,0, 10a,4d,  2h,1f,  5,0,  1, Chi, 000000001000100
Paratroopers,	   nil, 0,  1.,0, 10a,5d,  2h,1f,  7,0,  0, PT,  000000101000000
Rangers,	   nil, 0,  1.,0, 10a,5d,  2h,1f,  9,0,  0, PT,  000001001000100
French Infantry,   nil, 0,  2.,0,  9a,5d,  2h,1f,  5,0,  0, Feu, 000000001000000
French Alpine,     nil, 0,  1.,0,  7a,5d,  2h,1f,  6,0,  0, Feu, 000001001000000
French Armor,      nil, 0,  2.,0, 15a,6d,  2h,2f,  7,0,  0, Feu, 000000000000000
Wehrmacht,         nil, 0,  1.,0,  7a,4d,  2h,1f,  4,0,  1, War, 000000001000000
Pz Grenadiers,     nil, 0,  3.,0,  9a,7d,  2h,1f,  7,0,  0, CA,  000000001000000
StuG IIIG,         nil, 0,  2.,0, 13a,6d,  2h,2f,  7,0,  0, CA,  000000000000000
PzKw IVH,          nil, 0,  2.,0, 16a,5d,  2h,2f,  7,0,  0, CA,  000000000000000
Pzkw VG,	   nil, 0,  2.,0, 16a,7d,  3h,3f,  9,0,  0, CA,  000000000000000
155mm Battery, 	   nil, 0,  0.,0, 0a,12d,  3h,2f,  6,0,  1, Met, 110010010000001
A.A.Battery,       nil, 0,  1.,0,  0a,5d,  2h,1f,  4,0,  1, Sth, 010000000000000
Flak 88mm,         nil, 0,  0.,0,  0a,7d,  2h,3f, 10,0,  1, Sth, 010010000010000
155mm Artillery,   nil, 0,  1.,0, 18a,3d,  2h,3f,  8,0,  0, War, 000000001000000
M5 Stuart,         nil, 0,  3.,0, 10a,5d,  2h,2f,  6,0,  0, Bro, 000000000000001
Arm. Infantry,     nil, 0,  3.,0, 12a,6d,  2h,1f,  8,0,  0, Chi, 000000001000000
M18 Hellcat,	   nil, 0,  2.,0, 16a,4d,  2h,2f,  8,0,  0, Bro, 000010000000000
M4A1 Sherman,      nil, 0,  2.,0, 15a,5d,  2h,2f,  7,0,  0, Bro, 000000000000000
M4A3 Sherman,      nil, 0,  2.,0, 16a,7d,  3h,2f,  9,0,  0, Bro, 000000000000000
M26 Pershing,      nil, 0,  2.,0, 18a,7d,  3h,3f,  9,0,  0, Bro, 000000000000000
M16 Halftrack,     nil, 0,  3.,0,  6a,5d,  2h,1f,  4,0,  0, Bro, 010000000010000
57mm AT Gun,       nil, 0,  2.,0, 10a,4d,  2h,2f,  6,0,  0, Chi, 000010000000000
M12 GMC,           nil, 0,  2.,0, 16a,3d,  2h,3f,  7,0,  0, Bro, 000000001000000
P-47 Thunderbolt,  nil, 1, 22.,2, 18a,3d,  2h,2f,  6,0,  0, Iro, 000000000000001
Mech. Infantry,    nil, 0,  3.,0,  9a,7d,  2h,1f,  8,0,  0, Sup, 000000001000000
Cromwell,          nil, 0,  2.,0, 15a,5d,  2h,2f,  7,0,  0, Sup, 000000000000000
Churchill IV,      nil, 0,  2.,0, 15a,5d,  3h,2f,  8,0,  0, Sup, 000000000000000
Sherman VC,        nil, 0,  2.,0, 18a,5d,  2h,3f,  8,0,  0, Sup, 000000000000000
Allied Armor,      nil, 0,  2.,0, 16a,5d,  2h,2f,  7,0,  0, Too, 000000000000000
Morris C9 AA,      nil, 0,  2.,0,  9a,4d,  2h,1f,  4,0,  0, Rob, 010000000010000
17Pdr AT Gun,      nil, 0,  2.,0, 15a,5d,  2h,3f,  8,0,  0, Rob, 000010000000000
5.5in Gun,         nil, 0,  2.,0, 18a,3d,  2h,3f,  8,0,  0, Rob, 000000001000000
P-38 Lightning,    nil, 1, 23.,2,  8a,4d,  2h,2f,  5,0,  3, Iro, 000000000010001
P-51 Mustang,      nil, 1, 25.,4,  9a,5d,  2h,2f,  8,0,  3, Iro, 010000000010001
Recon Unit,        nil, 0,  4.,0,  0a,2d,  1h,1f,  4,0,  6, Dem, 000000000000001
B-26 Marauder, 	   nil, 1, 30.,4, 18a,4d,  2h,3f, 10,0,  0, Iro, 000000000000001
Spitfire IX,       nil, 1, 20.,2,  9a,4d,  2h,2f,  6,0,  3, Rec, 000000000010001
Typhoon,           nil, 1, 22.,2, 18a,4d,  2h,2f,  7,0,  0, Rec, 000000000000001
Avro Lancaster,    nil, 1, 30.,2, 20a,4d,  2h,3f, 10,0,  0, Rec, 000000000000001
Freighter,         nil, 2, 26.,0,  1a,2d,  2h,1f,  8,4,  4, Sea, 000000000000000
V-1 Bomb,   	   nil, 1, 17.,1, 12a,0d,  1h,2f,  2,0,  0, Roc, 001000000000000
V-2 Rocket,   	   nil, 1, 21.,1, 18a,0d,  1h,2f,  2,0,  0, Roc, 001000000000000
Me-109,		   nil, 1, 13.,2,  6a,4d,  2h,2f,  6,0,  3, Sth, 000000000010001
FW-190,		   nil, 1, 14.,2,  7a,4d,  2h,2f,  7,0,  3, Sth, 000000000010001
Junkers-88,        nil, 1, 26.,2, 15a,2d,  2h,2f,  8,0,  0, Sth, 000000000000001
SS PzGrenadiers,   nil, 0,  3.,0, 12a,9d,  2h,1f,  7,0,  0, Tac, 000000001000000
Destroyer,         nil, 2, 24.,0,  6a,4d,  2h,2f,  8,0,  2, Sea, 100000000000001
Cruiser,           nil, 2, 28.,0,  8a,6d,  2h,2f, 10,0,  2, Sea, 100000000001000
Landing Craft,     nil, 2, 18.,0,  1a,2d,  2h,1f,  6,2,  4, Sea, 000000000000000
Battleship,        nil, 2, 22.,0,16a,12d,  4h,4f, 22,0,  2, Sea, 000000000001000
Torpedo Boat,      nil, 2, 10.,0,  4a,3d,  2h,2f,  4,0,  2, Nav, 100000000001000
U-Boat,            nil, 2, 16.,0, 10a,2d,  3h,2f,  6,0,  2, Nav, 100000000001001
Floating Mines,    nil, 2,  1.,0,  3a,3d,  2h,2f,  1,0,  2, Nav, 100000000001010
Mines,             nil, 2,  0.,0, 0a,99d,  9h,1f,  5,0,  1, Nav, 000000000000000
SS JgdPz IV,	   nil, 0,  2.,0, 15a,8d,  2h,2f,  7,0,  0, Tac, 000000000000000
SS Panther,        nil, 0,  2.,0, 19a,8d,  3h,3f,  9,0,  0, Tac, 000000000000000
SS Tiger I,        nil, 0,  2.,0, 19a,6d,  3h,3f,  8,0,  0, Tac, 000000000000000
SS Tiger II,       nil, 0,  2.,0, 21a,9d,  4h,3f, 10,0,  0, Tac, 000000000000000
SS Hummel,    	   nil, 0,  3.,0, 21a,3d,  2h,3f,  7,0,  0, Tac, 000000001000000
Churchill AVRE,    nil, 0,  2.,0, 22a,6d,  3h,3f, 10,0,  0, Amp, 000000001000000
POA-CWS,           nil, 0,  2.,0, 20a,5d,  2h,3f,  8,0,  0, Amp, 000000001000000
Sherman DD,    	   nil, 0,  2.,0, 15a,5d,  2h,2f,  9,0,  0, Amp, 000000000000100
155mm Shell,       nil, 1,  2.,0, 12a,1d,  1h,3f,  3,0,  0, Eng, 001000001000000
240mm Shell,       nil, 1,  3.,0, 14a,1d,  1h,4f,  4,0,  0, Eng, 001000001000000
Sapper 1,          nil, 0,  0.,0,  0a,1d,  2h,1f,  4,0,  1, Hor, 000000000000000
Sapper 2,          nil, 0,  0.,0,  0a,1d,  2h,1f,  4,0,  1, Hor, 000000000000000
Sapper 3,          nil, 0,  0.,0,  0a,1d,  2h,1f,  4,0,  1, Hor, 000000000000000

 
;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Beaches,	   	2,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Drt
Hedgerows,	     	3,4,  1,0,1,   yes, 1, 6, 1,   yes, 5,40,  3,  Grs,no,   ; Pln
Grassland,	     	1,2,  2,1,0,   yes, 1, 6, 1,   no,  0, 0,  0,  Pln,no,   ; Grs
Forest,		     	2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; For
Hills,		      	2,4,  1,0,0,   no,  0, 0, 0,   yes, 5,12,  1,  no,no,    ; Hil
Mountains [Impassable], 4,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,yes,   ; Mou
River crossings,	4,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Tun
Jungle,			2,3,  2,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Gla
Swamp,      		4,1,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Swa
Urban,     		1,3,  1,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Jun
Ocean,      		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Oce
Beaches,	   	2,3,  1,0,0,
Hedgerows,  		3,4,  1,0,1,
Grassland,  		1,2,  2,1,0,
Paper Mill, 		1,3,  1,3,2,
Coal Mine,  		2,4,  0,4,2,
Iron Ore,   		4,6,  0,6,3,
River crossings,	4,1,  1,0,2,
none,		  	2,3,  0,0,0,
Reeds,      		4,1,  1,0,0,
Fuel Depot,    		1,3,  0,4,3,
Fish,       		1,2,  3,0,2,
Beaches,	2,3,  1,0,0,
Hedgerows,     	3,4,  1,0,1,
Grassland,  	1,2,  2,1,0,
Sawmill,    	1,3,  1,4,1,
Copper Mine,	2,4,  0,4,4,
Bauxite,    	4,6,  0,6,3,
River crossings,4,1,  1,0,2,
none,		2,3,  0,0,0,
Reeds,      	4,1,  1,0,0,
Fuel Depot,    	1,3,  0,4,3,
Trade Route,	1,2,  2,0,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
Communism,      Comrade,     Comrade
Fascism,        Fhrer,      Fhrer
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 0, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 0, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 0, Chinese,     Chinese,     0,  0,  1,     2, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Wool,
Paper,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Steel,
Chemicals,
Bauxite,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2
0		; 00 AFl
0		; 01 Alp
0		; 02 Amp
0		; 03 Ast
0		; 04 Ato
0		; 05 Aut
0		; 06 Ban
0		; 07 Bri
0		; 08 Bro
0		; 09 Cer
0		; 10 Che
0		; 11 Chi
0		; 12 CoL
0		; 13 CA
0		; 14 Cmb
0		; 15 Cmn
0		; 16 Cmp
0		; 17 Csc
0		; 18 Cst
0		; 19 Cor
0		; 20 Cur
0		; 21 Dem
0		; 22 Eco
0		; 23 E1
0		; 24 E2
0		; 25 Eng
0		; 26 Env
0		; 27 Esp
0		; 28 Exp
0		; 29 Feu
0		; 30 Fli
0		; 31 Fun
0		; 32 FP
0		; 33 Gen
0		; 34 Gue
0		; 35 Gun
0		; 36 Hor
0		; 37 Ind
0		; 38 Inv
0		; 39 Iro
0		; 40 Lab
0		; 41 Las
0		; 42 Ldr
0		; 43 Lit
0		; 43 Too
0		; 45 Mag
0		; 46 Map
0		; 47 Mas
0		; 48 MP
0		; 49 Mat
0		; 50 Med
0		; 51 Met
0		; 52 Min
0		; 53 Mob
0		; 54 Mon
0		; 55 MT
0		; 56 Mys
0		; 57 Nav
0		; 58 NF
0		; 59 NP
0		; 60 Phi
0		; 61 Phy
0		; 62 Pla
0		; 63 Plu
0		; 64 PT
0		; 65 Pot
0		; 66 Rad
0		; 67 RR
0		; 68 Rec
0		; 69 Ref
0		; 70 Rfg
0		; 71 Rep
0		; 72 Rob
0		; 73 Roc
0		; 74 San
0		; 75 Sea
0		; 76 SFl
0		; 77 Sth
0		; 78 SE
0		; 79 Stl
0		; 80 Sup
0		; 81 Tac
0		; 82 The
0		; 83 ToG
0		; 84 Tra
0		; 85 Uni
0		; 86 War
0		; 87 Whe
0		; 88 Wri
0		; 89 ...
0		; 90 U1
0		; 91 U2
0		; 92 U3
0		; 93 X1
0		; 94 X2
0		; 95 X3
0		; 96 X4
0		; 97 X5
0		; 98 X6
0		; 99 X7


@LEADERS2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

00000000
00000000


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000	unit acquires engineering abilities	1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Blockhaus
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	240mm Naval Batt.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Brit. Regular
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Brit. Veteran
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Airborne
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Commandos
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Fallschirmjger
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Volksgrenadier
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Static Division
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Resistance
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Allied Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	U.S. Regular
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	U.S. Veteran
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Paratroopers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Rangers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	French Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	French Alpine 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	French Armor 
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Wehrmacht
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Pz Grenadiers
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Stug IIIG
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	PzKw IVH
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Pzkw VD 
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	155mm Naval Batt.
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;   A.A.Battery
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Flak 88mm
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	155mm Artillery
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M5 Stuart
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Armored Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M18 Hellcat
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M4A1 Sherman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M4A3 Sherman 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M26 Pershing 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M16 Halftrack
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	57mm AT Gun
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	M12 GMC
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P-47 Thunderbolt 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Mech. Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Cromwell
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Churchill IV
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Sherman VC
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Allied Armor
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Morris C9 AA
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	17Pdr AT Gun
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	5.5 Inch Gun
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P-38 Lightning
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P-51 Mustang
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Recon Unit
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	B-26 Mitchell
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Spitfire IX
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Typhoon
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Avro Lancaster
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Freighter
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	V-1 Bomb
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	V-2 Rocket
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Me-109
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	FW-190
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Junkers-88
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	SS PzGrenadiers 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Destroyer
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Cruiser  
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	LST
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Battleship
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Torpedo Boat
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000 ;	U-Boat
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001 ;	Floating Mine
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Mine
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	SS JgdPz IV
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	SS Panther
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	SS Tiger I
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	SS Tiger II
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	SS Hummel
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Churchill AVRE
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	POA-CWS
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Sherman DDD
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	155mm Shell
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	240mm Shell
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001 ;	Sapper 1
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001 ;	Sapper 2
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001 ;	Sapper 3


@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3

@SOUNDS
<none>  	;	Blockhaus
<none>  	;	240mm Naval Batt.
Inf1.wav	;	Brit. Regular
Inf1.wav	;	Brit. Veteran
Inf2.wav	;	Airborne
Inf2.wav	;	Commandos
GermInf.wav	;	Fallschirmjaer
GermInf.wav	;	Volksgrenadier
<none>  	;	Static Division
Inf1.wav	;	Resistance
RIFLE.wav	;	Allied Infantry
Inf1.wav	;	U.S. Regular
Inf1.wav	;	U.S. Veteran
Inf2.wav	;	Paratroopers
Inf2.wav	;	Rangers
RIFLE.wav	;	French Infantry
RIFLE.wav	;	French Alpine 
Tank1.wav	;	French Armor 
GermInf.wav	;	Wehrmacht
MechInf2	;	Pz Grenadiers
Tank1.wav	;	Stug IIIG
Tank1.wav	;	PzKw IVH
Tank3.wav	;	Pzkw VD 
<none>  	;	155mm Naval Batt.
AA.wav		;	A.A.Battery
Artillery.wav	;	Flak 88mm
Hugegun.wav	;	155mm Artillery
Tank1.wav	;	M5 Stuart
HTRAK.wav	;	Armored Infantry
Tank1.wav	;	M18 Hellcat
Tank1.wav	;	M4A1 Sherman
Tank2.wav	;	M4A3 Sherman 
Tank2.wav	;	M26 Pershing
AA.wav		;	M16 Halftrack
Incoming.wav	;	57mm A-T Gun
Hugegun.wav	;	M12 GMC
Aircombt2.wav	;	P-47 Thunderbolt
HTRAK.wav	;	Mech. Infantry
Tank1.wav	;	Cromwell
Tank2.wav	;	Churchill VIII
Tank2.wav	;	Sherman VC
Tank1.wav	;	Allied Armor
AA.wav		;	Morris C9 AA
Incoming.wav	;	17-Pdr A-T Gun
Hugegun.wav	;	5.5 Inch Gun
Aircombt.wav	;	P-38 Lightning
Aircombt.wav	;	P-51 Mustang
<none>  	;	Recon Unit
Bombers2.wav	;	B-26 Mitchell
Aircombt.wav	;	Spitfire IX
Aircombt2.wav	;	Typhoon
Bombers2.wav	;	Avro Lancaster
<none>		;	Freighter
v1.wav		;	V-1 Bomb
v1.wav		;	V-2 Rocket
FGR.WAV		;	Me-109
Aircombt.wav	;	FW-190
Bombers1.wav	;	Junkers-88
ss.wav		;	SS PzGrenadiers
Navbttle.wav	;	Destroyer
Navbttle.wav	;	Cruiser  
<none>  	;	LST
Navbttle.wav	;	Battleship
Torpedo.wav	;	Torpedo Boat
Torpedo.wav	;	U-Boat
<none>  	;	Floating Mine
<none>  	;	Mine
Tank2.wav	;	SS JgdPz IV
Tank3.wav	;	SS Panther
Tiger.wav	;	SS Tiger I
Tiger.wav	;	SS Tiger II
Hugegun.wav	;	SS Hummel
Tank3.wav	;	Churchill AVRE
Tank1.wav	;	POA-CWS
Tank1.wav	;	Sherman DD
Hugegun.wav	;	155mm Shell
Hugegun.wav	;	240mm Shell
<none>  	;	Sapper 1
<none>		;	Sapper 2
<none>		;	Sapper 3





@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line


